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Checkmate: chess tactics explained, with 6 puzzles

A checkmate ends the game at once, so always look for checks first. Count the escape squares around the enemy king: if every one is covered or blocked, a single check can be mate.

Every puzzle below comes from a real game position, and every solution was verified with Stockfish 18: each move you need to find is the only good move — the second-best alternative is at least two pawns worse. Try to solve each one before opening the solution.

Solve these checkmate puzzles on an interactive board, with hints and instant feedback.

Puzzle 1 Beginner

White to move. Checkmate in one move.

a1b2c3d4e5f6g7h8
White to move
Hint

Start with a check. Which squares can the king still reach?

Solution

31. Qxg7#

Qxg7# is checkmate: the king has no square to run to and nothing can block or capture.

Puzzle 2 Beginner

Black to move. Checkmate in one move.

a1b2c3d4e5f6g7h8
Black to move
Hint

Start with a check. Which squares can the king still reach?

Solution

31… Nb3#

Nb3# is checkmate: the king has no square to run to and nothing can block or capture.

Puzzle 3 Beginner

White to move. Checkmate in one move.

a1b2c3d4e5f6g7h8
White to move
Hint

Start with a check. Which squares can the king still reach?

Solution

14. Qf7#

Qf7# is checkmate: the king has no square to run to and nothing can block or capture.

Puzzle 4 Beginner

Black to move. Checkmate in one move.

a1b2c3d4e5f6g7h8
Black to move
Hint

Start with a check. Which squares can the king still reach?

Solution

27… Bxf6#

Bxf6# is checkmate: the king has no square to run to and nothing can block or capture.

Puzzle 5 Beginner

White to move. Checkmate in one move.

a1b2c3d4e5f6g7h8
White to move
Hint

Start with a check. Which squares can the king still reach?

Solution

1. Nf7#

Nf7# is checkmate: the king has no square to run to and nothing can block or capture.

Puzzle 6 Intermediate

Black to move. Force checkmate in 2 moves.

a1b2c3d4e5f6g7h8
Black to move
Hint

Start with a check. Which squares can the king still reach?

Solution

27… Qg1+ 28. Rxg1 Nf2#

27… Qg1+ 28. Rxg1 Nf2#. Every move is forcing, and the king ends up with no escape: mate in 2.

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